Common kinds of characters to start from. Pick one, then make it your own on the build screen.
Fighter (Light)
New character · 15 of 15 XP
A light fighter is versatile in many fields. They are smart, cunning types who focus more on diverse skills and less on life force and armor. This type of fighter is generally a broader playable character, capable of developing towards healing as well. It's a fun combination because both combat and healing skills use willpower. Both Runes and Glyphs are widely applicable but can also be exchanged for other 1-point skills, such as Knowledge of Herbs or Ritualism.
- Literacy
- Numeracy
- Small Weapons
- One-handed Weapons
- Ambidexterity
- Lifeforce A
- Perseverance
- Strength A
- Armour I
- Armour II
- First Aid
- Glyph Use
Start from thisFighter (Heavy)
New character · 15 of 15 XP
A heavy fighter is feared by their enemies! This icon focuses on life force, armor, and combat skills, and less on other matters. This type of fighter is typically solely focused on combat. You can vary in weapons and combat skills to make it interesting according to your own insights. However, keep in mind that at VA, fighting naturally occurs, but the player-monster ratio in combat is generally about 4 to 5 to 1. Also, combat is not constant, so consider well what you want to focus on when there is no battle and how to keep your character interesting to play over time.
- Literacy
- Numeracy
- Small Weapons
- One-handed Weapons
- Pole Arms
- Shields Use
- Lifeforce A
- Perseverance
- Military Training A
- Armour I
- Armour II
- Armour III
Start from thisBarbarian
New character · 15 of 15 XP
''Knotsje, Bontje, Gaan!' as we say in Dutch. (Tr. Club, Fur, Let's Go!') A barbaric fighter epitomizes diversity in its possibilities. A blend of life force, armor, and skills, and no barbarian is the same. Some can read, calculate, others cannot. Skills generally align with the character's environment and background. In the game, this allows for limitless growth potential.
- Numeracy
- One-handed Weapons
- Two-handed Weapons
- Lifeforce A
- Lifeforce B
- Perseverance
- Berserker A
- Armour I
- Armour II
- Herb Lore
- Spiritual Ritualism
Start from thisPaladin
New character · 15 of 15 XP
The classic knight. Shining armor, helmet and a shield. This hero is capable of standing side-by-side with their comrades for justice and even healing in the midst of battle with their spells. Their order or faith provides them support and direction. Outside of combat, this also provides ample opportunities in the game.
- Literacy
- Numeracy
- Small Weapons
- One-handed Weapons
- Shields Use
- Lifeforce A
- Armour I
- Armour II
- Healing Spells A (spiritual)
- Paladin
- Paladin Spells A
Start from thisWar Mage
New character · 15 of 15 XP
If you're not sure what you want, it pays off to have as many different game options as possible. By combining fighter with mage and ritualism, you can always find something to latch onto. You can go to the academy and delve deeper into the elements, strengthen yourself or others with your acquired knowledge and spells, and of course, fight in battles against the evil forces that seek to destroy its creation! You have plenty of skills and options to give this character its own flavor.
- Literacy
- Numeracy
- Small Weapons
- Pole Arms
- Lifeforce A
- Mage Spells A - White
- Mage Spells B - Fire
- Armour I
- Armour II
- Armour Casting
- Elemental Ritualism
Start from thisMage Ritualist
New character · 15 of 15 XP
The classic Mage: A spellbook, staff, and large pointy hat. This theme is perfect for more exploratory types who want to delve into metaphysics and problems, seeking solutions through powerful rituals, or who prefer to support others with (semi) permanent magical items or enchantments.
- Literacy
- Numeracy
- Small Weapons
- Pole Arms
- Armour I
- Mage Spells A - White
- Mage Spells B - Fire
- Glyph Use
- Elemental Ritualism ×5
Start from thisWar Priest
New character · 15 of 15 XP
If you're not sure what you want, it pays off to have as many different game options as possible. By combining fighter with priest and ritualism, you can always find something to latch onto. You can participate in the temple's morning prayer and help others, guide others on the path of the being you serve, and of course, fight in battles against the evil forces over the salvation of souls! You have plenty of skills and options to give this character its own flavor.
- Literacy
- Numeracy
- Small Weapons
- One-handed Weapons
- Shields Use
- Armour I
- Lifeforce A
- Priest Spells A - Purity
- Priest Spells B - Purity
- Armour Casting
- Spiritual Ritualism
Start from thisPriest Ritualist
New character · 15 of 15 XP
The classic Faith Leader: A scripture, holy symbol, and maybe even an altar. This theme is perfect for more exploratory types who want to delve into gods and heavenly problems, seeking solutions through powerful rituals, or who prefer to support others with (semi) permanent magical items or enchantments.
- Literacy
- Numeracy
- Small Weapons
- Pole Arms
- Armour I
- Priest Spells A - Purity
- Priest Spells B - Purity
- Rune Use
- Spiritual Ritualism ×5
Start from thisHealer (Elemental)
New character · 15 of 15 XP
A saving angel, on the battlefield and beyond! With the help of magical spells, elemental or spiritual in nature, there's really nothing you can't heal. Choose the flavor that interests you (elements, gods, or a spiritual being). Additionally, you have the option to choose several additional skills, from fighter, ritualist, to alchemist, you can go in any direction.
- Literacy
- Numeracy
- Small Weapons
- Armour I
- Healing Spells A (elemental)
- Poison Healer (elemental)
- Disease Healer (elemental)
- Glyph Use
- Elemental Ritualism
- Herb Lore
Start from thisDocter
New character · 15 of 15 XP
A sage who has no equal when it comes to the body. This is the 'earthly' variant of healing, without the intervention of magic, with extensive possibilities. Tip: playing a healer becomes a lot more fun with the right props. By combining it with a craft or alchemy skill, you'll always stay busy.
- Literacy
- Numeracy
- Small Weapons
- Armour I
- First Aid
- Diagnostics
- Quick and Dirty Treatment
- Battlefield Surgery
- Balance Humors
- Herb Lore
- Brew Healing Potions A
- Bookbinder A
Start from thisAlchemist
New character · 15 of 15 XP
From herb mixer to poison brewer, you have plenty of options as an alchemist. Want more variety in your concoctions? Try experimenting with your brews in a ritual, for example. Combining with healer skills also works well, so you can contribute something in battle.
- Literacy
- Numeracy
- Small Weapons
- Armour I
- Herb Lore
- Preserve Herbs ×2
- Brew Herbal Elixirs A
- Brew Healing Potions A
- Brew Magical Elixirs A
- First Aid
- Spiritual Ritualism
- Elemental Ritualism
Start from thisTrader (Craft)
New character · 15 of 15 XP
Do you call that a sword? THIS is a sword. Gods and elements are nice, but mortals can't live on those alone. As a craftsman, you know exactly what a real fighter needs, and being able to provide for yourself is also very useful!
- Literacy
- Numeracy
- Small Weapons
- One-handed Weapons
- Shields Use
- Armour I
- Armour II
- Perseverance
- Mastersmith A
- Carpenter A
- Leatherworker A
- Rune Use
Start from thisTrader (Juweler)
New character · 15 of 15 XP
It's all about hard cash. Being able to enhance your goods with magic is also very useful! Of course, you can also combine this with a Priest or Healer skill.
- Literacy
- Numeracy
- Small Weapons
- Pole Arms
- Armour I
- Mage Spells A - White
- Gemsetter A
- Jeweler A
- Tailor A
- Bookbinder A
- Glyph Use
- Elemental Ritualism
Start from thisShaman/Druïde
New character · 15 of 15 XP
Life or death, which path do you walk? Do you converse with minor gods, spirits, ancestors, or ghostly apparitions? You're quite familiar with this world, and with these skills, you can make it a reality!
- Literacy
- Numeracy
- Small Weapons
- Pole Arms
- Armour I
- Priest Spells A - Purity
- Priest Spells B - Nature
- Herb Lore
- Brew Hallucinogens A
- Spiritual Ritualism ×3
Start from thisDeathworshipper
New character · 15 of 15 XP
Death is a boundary. While druids guard this boundary, necromancers often cross it. With these skills, you can go either way. With additional skills in Alchemy and Rituals, you also have the ability to further strengthen yourself or others.
- Literacy
- Numeracy
- Small Weapons
- Pole Arms
- Armour I
- Mage Spells A - Black
- Mage Spells B - Metal
- Herb Lore
- Brew Poison A
- Elemental Ritualism ×3
Start from this